#ifndef WATERTILE_H_INCLUDED
#define WATERTILE_H_INCLUDED
#include <iostream>
#include <SFML\System.hpp>
#include <SFML\Window.hpp>
#include <SFML\Graphics.hpp>
#include "Tile.h"


class WaterTile : public Tile
{
public:
	WaterTile();
	virtual void init(const sf::Vector2f position, ImgMgr *imageManager);
	virtual bool isBlocking() const;

private:

};

#endif